About Me

Since I was a kid I've had a passion for games and was always fascinated by the different stories and worlds within them. I spent a lot of time creating versions of myself inside those digital universes sketching those alter egos with whatever time I had - and even when I had none. 

In 2006 I began the Game Art Program at the Art Institute of California, San Diego. There, I discovered character modeling - a craft that combines my passion for video games with creating characters. I graduated from AI with solid knowledge and understanding of 3D fundamentals, but I wanted to dive deeper and learn how to truly make my characters come alive. I had more to explore.

In 2013 I was accepted into the Gnomon School of Visual Effects in Hollywood, where I focused on 3D Modeling and Texturing. Since completing the course, I've had the opportunity to work remotely with the Thinkwell Group, Ironklad Studios, and Hammerdown Media on several exciting IPs. Moving forward I hope to continue improving my characters and look forward to many new and interesting projects.