I'm a recent Gnomon graduate with five years experience using Maya, zBrush, and Photoshop as well as familiarity with Substance Painter, xNormal, Marmoset Toolbag, and the Unreal 4 Engine.
I sculpted and refined high resolution character models under a tight deadline and provided work-in-progress updates daily. To create these models I followed orthographic concepts that were provided.
I created props and characters based on stylized orthographic concept art. As part of a design team, I sculpted and modeled assets that required a high turnaround rate.