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Dave Greenberg
Dave Greenberg
Senior Character Artist at Singularity 6
Irvine, United States

Summary

I'm a Senior Character Artist from Southern California. I enjoy working on stylized characters with strong or interesting silhouettes and am always looking to improve my art by learning new techniques and workflows.

Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingLow-poly ModelingHigh-poly ModelingRetopologyTexture BakingPBR Texturing

Software proficiency

3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
xNormal
xNormal
ZBrush
ZBrush

Experience

  • Senior Character Artist at Singularity 6
    Los Angeles, US
    December 2021 - Present

    I work with the Cosmetics Team on the live service cozy online sim, Palia. I create stylized characters and creatures based on original concept art, and contribute to our growing options of player hairstyles, outfits, and pets.

  • Character Modeler at Youtooz
    Vancouver
    June 2020 - November 2021

    I create stylized character models and assist in the 3D manufacturing process to create collectible vinyl figurines, alongside a small group of wonderful artists.

  • Freelance Character Artist at Hammerdown Media, LLC
    Los Angeles, United States of America
    July 2019 - January 2020

    I create high poly characters based on orthographic concept art. From there I retopologize the character with mobile game specifications in mind. Focused on proper edge flow to allow for quick and simple rigging and animation.

  • Freelance Character Artist at Ironklad Studios
    Los Angeles, United States of America
    May 2019 - May 2019

    Working alongside a team of 3D artists, I created a high poly character based on an orthographic concept. From there I retopologized and textured the character with mobile game specifications in mind.

  • Freelance Character Artist at Self Employed
    Temecula, United States of America
    June 2018 - June 2020

    I created a low and / or high poly character model based on what the client was looking for. I attempted to match a specific style and aesthetic and made sure to keep said client updated along the way.

  • Freelance Character Artist at Ironklad Studios
    Los Angeles, United States of America
    April 2017 - April 2017

    I sculpted and refined high resolution character models under a tight deadline and provided work-in-progress updates daily. To create these models I followed orthographic concepts that were provided.

  • 3D Modeler at Thinkwell Group
    Los Angeles, United States of America
    August 2016 - October 2016

    I created props and characters based on stylized orthographic concept art. As part of a design team, I sculpted and modeled assets that required a high turnaround rate.